ACM Home Page
Please provide us with feedback. Feedback
Usability benchmark study of commercially available smart phones: cell phone type platform, PDA type platform and PC type platform
Full text PdfPdf (354 KB)
Source ACM International Conference Proceeding Series archive
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services table of contents
Amsterdam, The Netherlands
SESSION: Full papers table of contents
Pages 265-272  
Year of Publication: 2008
ISBN:978-1-59593-952-4
Authors
Jeroen Keijzers  Eindhoven University of Technology, MB Eindhoven, The Netherlands
Elke den Ouden  Eindhoven University of Technology, MB Eindhoven, The Netherlands and Industry Consulting, AE Eindhoven, The Netherlands
Yuan Lu  Eindhoven University of Technology, MB Eindhoven, The Netherlands
Sponsors
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 84,   Downloads (12 Months): 507,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1409240.1409269
What is a DOI?

ABSTRACT

The upcoming of smart phones are the result of consumers' preference for high-feature products: manufacturers are lured into integration of a growing number of technologies and features to provide attractive and competitive models. At the same time usability of such complex products becomes an increasing problem. This study aims to provide designers more insight into the consequences of emerging technologies on the usability of smart phones with different platforms. We conducted a usability benchmark study and tested 4 different features on 3 smart phones with 3 different platforms (Nokia E6li (Symbian S60, cell phone type platform), HTC S710 (Windows Mobile 6, PC type platform), Palm Treo680 (Palm OS, PDA type platform)) with in total 43 subjects in a between-subjects design. The results show significant differences in usability of the smart phones for the selected functions. For all platforms, the common design guidelines for usability still apply, but are restricted by the desire to integrate more functionality to create competitive products.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Bay, S. and Ziefle, M. Children using cellular phones: The effects of shortcomings in user interface design. Human Factors 47, 1 (2005), 158--168.
 
3
Brown, C. L. and Carpenter, G. S. Why is trivial important? A reasons-based account for the effects of trivial attributes on choice. Journal of Consumer Research 26, (2000), 372--385.
4
 
5
Chae, M. and Kim, J. Do size and structure matter to mobile users? An empirical study of the effects of screen size, information structure, and task complexity on user activities with standard web phones. Behaviour & Information Technology 23, 3 (2004), pp 165--181.
6
 
7
 
8
Cooper, Robert G. Winning at new products: accelerating the process from idea to launch. 3rd edition. Perseus Publishing, New York, 2001.
 
9
Cordell, V. V. Consumer knowledge measures as predictors in product evaluation. Psychology & Marketing 14, 3 (1997), 241--260.
 
10
Den Ouden, E., Lu, Y., Sonnemans, P. J. M. and Brombacher, A. C. Quality and reliability problems from a consumer's perspective: an increasing problem overlooked by businesses? Quality and Reliability Engineering International 22, 7 (2006), 821--838.
 
11
 
12
Flynn, L. R. and Goldsmith, R. E. A short, reliable measure of subjective knowledge. Journal of Business Research 46, (1999) 57--66.
 
13
 
14
Gourville, J. T. Eager sellers and stony buyers - Understanding the psychology of new-product adoption, Harvard Business Review 84, (2006), 98--106.
 
15
Hochheiser, H. and Shneiderman, B. Performance benefits of simultaneous over sequential menus as task complexity increases. International Journal of Human-Computer Interaction 12, 2 (2000), 173--192.
16
 
17
Howell, D. C. Statistical Methods for Psychology, Fifth Edition, Thompson Learning, Pacific Grove, 2002.
 
18
ISO 9241-11:1998 Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs) - Part 11: Guidance on Usability, 1998.
 
19
Jeong, S.-H. and Lee, K.-P. The effects of experience with a PC on the usability of a mobile product, In Proc. 6th Asian Design International Conference, 2003.
 
20
Kiljander, H. Evolution and Usability of Mobile Phone Interaction Styles. Thesis for Doctor of Science in Technology, Helsinki University of Technology, December 2004.
21
 
22
Malykhina, E. Analysis: How smartphone platforms compare. InformationWeek, 20 January 2007. http://www.informationweek.com/story/showArticle.jhtml?a rticleID=196902226 (accessed August 2007).
 
23
Malykhina, E. Smartphone buyer's guide. InformationWeek, 30 October 2006. http://www.informationweek.com/story/showArticle.jhtml?a rticleID=193402812 (accessed August 2007).
 
24
Mohageg, M. F. and Wagner, A. Design Considerations for Information Appliances. In Information Appliances and Beyond. Interaction Design for Consumer Products, ed. Bergman, E. Academic Press, San Diego, 2000, 27--51.
 
25
 
26
Nyberg, M., Björk, S., Goldstein, M. and Redström, J. Handheld applications design: Merging information appliances without affecting usability. In Proc. IFIP TC. 13 Conference on Human Computer Interaction. IOP Press (2001), 391--398.
 
27
Overton, D. 'No Fault Found' returns cost the mobile industry $4.5 billion per year. July 2006. http://www.wdsglobal.com/news/whitepapers/20060717/200 60717.asp (accessed August 2007).
 
28
Rust, R. T., Thompson, D. V., Hamilton, R. W. Defeating Feature Fatigue, Harvard Business Review 84, 2 (2006), 98--107.
 
29
Svendsen, B. Mobile computing. In True Visions, The emergence of ambient intelligence, Aarts, E. and Encarnação, J. L. (Eds.), Berlin, Springer-Verlag, 2006.
 
30
 
31
Thompson, D. V., Hamilton, R. W. and Rust, R. T. Feature fatigue: When product capabilities become too much of a good thing. Journal of Marketing Research 42, 4 (2005), 431--442.
 
32
 
33
Zhang, D. and Adipat, B. Challenges, methodologies, and issues in the usability testing of mobile applications. International Journal of Human-Computer Interaction 18, 3 (2005), 293--308.
 
34
 
35
 
36
Ziefle, M., Bay, S. and Schwade, A. On keys' meanings and modes: The impact of different key solutions on children's efficiency using a mobile phone. Behaviour & Information Technology 25, 5 (2006), 413--431.
 
37
Ziefle, M. and Bay, S. How older adults meet complexity: aging effects on the usability of different mobile phones. Behaviour & Information Technology 24, 5 (2005), 375--389.
 
38
Ziefle, M., and Bay, S. Mental models of a cellular phone menu. Comparing older and younger novice users. In Proc. MobileCHI 2004, Springer-Verlag (2004), 25--37.
 
39
Ziefle, M. The influence of user expertise and phone complexity on performance, ease of use and learnability of different mobile phones. Behaviour & Information Technology 21, 5 (2002), 303--311

Collaborative Colleagues:
Jeroen Keijzers: colleagues
Elke den Ouden: colleagues
Yuan Lu: colleagues