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Evaluating capacitive touch input on clothes
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Source ACM International Conference Proceeding Series archive
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services table of contents
Amsterdam, The Netherlands
SESSION: Full papers table of contents
Pages 81-90  
Year of Publication: 2008
ISBN:978-1-59593-952-4
Authors
Paul Holleis  University of Duisburg-Essen, Schützenbahn, Essen Germany
Albrecht Schmidt  University of Duisburg-Essen, Schützenbahn, Essen Germany
Susanna Paasovaara  Nokia Research Center Tampere, Tampere, Finland
Arto Puikkonen  Nokia Research Center Tampere, Tampere, Finland
Jonna Häkkilä  Nokia Research Center Oulu, Oulu, Finland
Sponsors
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Wearable computing and smart clothing have attracted a lot of attention in the last years. For a variety of applications, it can be seen as potential future direction of mobile user interfaces. In this paper, we concentrate on usability and applicability issues concerned with capacitive touch input on clothing. To be able to perform user studies, we built a generic platform for attaching, e.g., capacitive sensors of different types. On top of that, several prototypes of wearable accessories and clothing and implemented various application scenarios. We report on two studies we undertook with these implementations with a user group randomly sampled at a shopping mall. We provide a significant set of guidelines and lessons learned that emerged from our experiences and those studies. Thus, developers of similar projects have to put major efforts into minimizing the delay between button activation and feedback and to make location and identification of controls and their function as simple and quick as possible. Issues that have to be treated in all designs include the requirement of one-handed interaction and that, even for minimal functionality, to find a general solution with regard to layout and button-to-function mapping is hardly possible. Additionally, in order to generate a satisfactory user experience good usability must be combined with aesthetical factors.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Paul Holleis: colleagues
Albrecht Schmidt: colleagues
Susanna Paasovaara: colleagues
Arto Puikkonen: colleagues
Jonna Häkkilä: colleagues