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Using adaptive consultation of experts to improve convergence rates in multiagent learning
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International Conference on Autonomous Agents archive
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3 table of contents
Estoril, Portugal
SESSION: Agent and multi-agent learning table of contents
Pages 1337-1340  
Year of Publication: 2008
ISBN:978-0-9817381-2-X
Authors
Greg Hines  University of Waterloo, Waterloo, Canada
Kate Larson  University of Waterloo, Waterloo, Canada
Sponsors
ACM: Association for Computing Machinery
AAAI : Association for the Advancement of Artifical Intelligence
Publisher
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 34,   Citation Count: 0
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ABSTRACT

We present a regret-based multiagent learning algorithm which is provably guaranteed to converge (during self-play) to the set of Nash equilibrium in a wide class of games. Our algorithm, FRAME, consults experts in order to obtain strategy suggestions for agents. If the experts provide effective advice for the agent, then the learning process will quickly reach a desired outcome. If, however, the experts do not provide good advice, then the agents using our algorithm are still protected. We further expand our algorithm so that agents learn, not only how to play against the other agents in the environment, but also which experts are providing the most effective advice for the situation at hand.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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D. Fudenberg and D. Levine. The Theory of Learning in Games. MIT Press, 1998.
 
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F. Germano and G. Lugosi. Global Nash convergence of Foster and Young's regret testing. Games and Economic Behavior, 60(1):135--154, 2007.