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ABSTRACT
A drama manager (DM) is a system that monitors an interactive experience, such as a computer game, and intervenes to keep the global experience in line with the author's goals without decreasing a player's interactive agency. In declarative optimization-based drama management (DODM), an author declaratively specifies desired properties of the experience; the DM intervenes in a way that optimizes the specified metric. The initial DODM approach used online search to optimize an experience-quality function. Later work questioned both online search as a technical approach and the experience-quality optimization framework. Recent work on targeted trajectory distribution Markov decision processes (TTD-MDPs) replaced the experience-quality metric with a metric and associated algorithm based on targeting experience distributions. We show that, though apparently quite different on the surface, the original optimization formulation and TTD-MDPs are actually variants of the same underlying search algorithm, and that offline cached search, as is done by the TTD-MDP algorithm, allows the original search-based systems to achieve similar results to TTD-MDPs. Furthermore, we argue that the original idea of optimizing an experience-quality function does not destroy interactive agency, as had previously been argued, and that in fact it can capture that goal directly.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Sooraj Bhat , David L. Roberts , Mark J. Nelson , Charles L. Isbell , Michael Mateas, A globally optimal algorithm for TTD-MDPs, Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, May 14-18, 2007, Honolulu, Hawaii
[doi> 10.1145/1329125.1329367]
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