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Another look at search-based drama management
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International Conference on Autonomous Agents archive
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3 table of contents
Estoril, Portugal
SESSION: Virtual agents track table of contents
Pages 1293-1298  
Year of Publication: 2008
ISBN:978-0-9817381-2-X
Authors
Mark J. Nelson  Georgia Institute of Technology
Michael Mateas  University of California, Santa Cruz
Sponsors
ACM: Association for Computing Machinery
AAAI : Association for the Advancement of Artifical Intelligence
Publisher
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 31,   Citation Count: 2
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ABSTRACT

A drama manager (DM) is a system that monitors an interactive experience, such as a computer game, and intervenes to keep the global experience in line with the author's goals without decreasing a player's interactive agency. In declarative optimization-based drama management (DODM), an author declaratively specifies desired properties of the experience; the DM intervenes in a way that optimizes the specified metric. The initial DODM approach used online search to optimize an experience-quality function. Later work questioned both online search as a technical approach and the experience-quality optimization framework. Recent work on targeted trajectory distribution Markov decision processes (TTD-MDPs) replaced the experience-quality metric with a metric and associated algorithm based on targeting experience distributions. We show that, though apparently quite different on the surface, the original optimization formulation and TTD-MDPs are actually variants of the same underlying search algorithm, and that offline cached search, as is done by the TTD-MDP algorithm, allows the original search-based systems to achieve similar results to TTD-MDPs. Furthermore, we argue that the original idea of optimizing an experience-quality function does not destroy interactive agency, as had previously been argued, and that in fact it can capture that goal directly.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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B. Magerko. Story representation and interactive drama. In Proceedings of AIIDE, 2005.
 
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M. J. Nelson and M. Mateas. Search-based drama management in the interactive fiction Anchorhead. In Proceedings of AIIDE, 2005.
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D. L. Roberts, S. Bhat, K. St. Clair, and C. L. Isbell. Authorial idioms for target distributions in TTD-MDPs. In Proceedings of AAAI, 2007.
 
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D. L. Roberts, M. J. Nelson, C. L. Isbell, M. Mateas, and M. L. Littman. Targeting specific distributions of trajectories in MDPs. In Proceedings of AAAI, 2006.
 
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R. M. Young, M. O. Riedl, M. Branly, A. Jhala, R. J. Martin, and C. J. Saretto. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development, 1(1), 2004.


Collaborative Colleagues:
Mark J. Nelson: colleagues
Michael Mateas: colleagues