ACM Home Page
Please provide us with feedback. Feedback
Simulation of individual spontaneous reactive behavior
Full text PdfPdf (1.50 MB)
Source
International Conference on Autonomous Agents archive
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1 table of contents
Estoril, Portugal
SESSION: Virtual agents track table of contents
Pages 143-150  
Year of Publication: 2008
ISBN:978-0-9817381-0-9
Authors
Alejandra García-Rojas  École Polytechnique Fédérate de Lausanne, Lausanne, Switzerland
Mario Gutiérrez  National Institute for Astrophysics, Optics and Electronics, Puebla, México
Daniel Thalmann  École Polytechnique Fédérale de Lausanne, Lausanne, Switzerland
Sponsors
ACM: Association for Computing Machinery
AAAI : Association for the Advancement of Artifical Intelligence
Publisher
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 101,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  

ABSTRACT

The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontaneous events in virtual environments (VE). In order to reflect the individuality of each VH, these reactions have to be expressive and unique. In this paper we present firstly a model of reaction based on personality traits. The model was defined using statistical analysis of real people reacting to unexpected events. We also consider that the emotional state is involved in the modulation of reactions, thus we integrate a model of emotion update. Secondly, we present a semantic-based methodology to compose reactive animation sequences using inverse kinematics (IK) and key frame (KF) interpolation animation techniques. Finally, we present an application that demonstrates how Virtual Humans can produce different movements as reaction to unexpected stimuli, depending on their personality traits and emotional state.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
 
3
 
4
C. Darwin. The Expression of the Emotions in Man And Animals. Digireads. Com, 2005.
 
5
 
6
P. Ekman. Facial expression and emotion. Am Psychologist, 48:384--392, 1993.
 
7
H. Eysenck. Handbook of personality: Theory and research, chapter Biological dimensions of personality, pages 244--276. New York: Guilford., 1990.
 
8
P. Faloutsos, M. van de Panne, and D. Terzopoulos. The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills. Computers and Graphics, 25(6):933--953, 2001.
9
 
10
11
12
 
13
R. McCrae and O. John. An introduction to the five-factor model and its applications. Journal of Personality, 60(2):175--215, 1992.
 
14
A. Ortony, G. Clore, and A. Collins. The cognitive structure of emotion. Cambridge University Press., Cambridge, UK, 1988.
15
 
16
A. Peternier, D. Thalmann, and F. Vexo. Mental vision: a computer graphics teaching platform. In Edutainment 2006, Technologies for E-Learning and Digital Entertainment. First International Conference, Edutainment 2006. Proceedings (Lecture Notes in Computer Science Vol.3942), pages 223--232, 2006. Virtual Reality Lab., Ecole Polytech. Fed. de Lausanne, Switzerland.
 
17
A. PhysX. Ageia physx system software. http://www.ageia.com/drivers/drivers.html.
 
18
J. Potter. The big five personality test. http://www.outofservice.com/bigfive/, (c) 1996-2007 Atof Inc.
 
19
M. Poznanski and P. Thagard. Changing personalities: towards realistic virtual characters. J. Exp. Theor. Artif. Intell., 17(3):221--241, 2005.
 
20
Protégé, (c) 2005 stanford medical informatics. http://protege.stanford.edu/index.html.
 
21
 
22
D. R. D. Silva, C. A. Siebra, J. L. F. Valadares, A. C. Frery, J. R. Falcão, and G. L. Ramalho. Synthetic actor model for long-term computer games. Virtual Reality, 5:1--10, 2001.
 
23
 
24
B. Tang, Z. Pan, L. Zheng, and M. Zhang. Simulating reactive motions for motion capture animation. In Advances in Computer Graphics, LNCS 4035, pages 531--537. Springer, 2006.
 
25
E. Tanguy, J. J. Bryson, and P. J. Willis. A Dynamic Emotion Representation Model Within a Facial. Animation System. The International Journal of Humanoid Robotics, 2006.
 
26
V. Vinayagamoorthy, M. Gillies, A. Steed, E. Tanguy, X. Pan, C. Loscos, and M. Slate. Building expression into virtual characters. In Eurographics Conference State of the Art Reports, 2006.
 
27
W3C. Owl web ontology language. http://www.w3.org/tr/owl-features/.
 
28
W3C. Owl web ontology language. http://www.w3.org/tr/rdf-sparql-query/.
 
29
H. G. Wallbott. Bodily expression of emotion. European Journal of Social Psychology, 28(6):879--896, December 1998.
 
30
C. M. Whissel. The dictionary of affect in language R. Plutchnik and H. Kellerman (Eds) Emotion: Theory, research and experience: vol 4, The measurement of emotions. Academic Press, New York, 1989.
 
31
32

Collaborative Colleagues:
Alejandra García-Rojas: colleagues
Mario Gutiérrez: colleagues
Daniel Thalmann: colleagues