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Autonomous virtual humans and lower animals: from biomechanics to intelligence
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International Conference on Autonomous Agents archive
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1 table of contents
Estoril, Portugal
SESSION: Invited talk papers table of contents
Pages 17-20  
Year of Publication: 2008
ISBN:978-0-9817381-0-9
Author
Demetri Terzopoulos  University of California, Los Angeles
Sponsors
ACM: Association for Computing Machinery
AAAI : Association for the Advancement of Artifical Intelligence
Publisher
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 98,   Citation Count: 0
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ABSTRACT

The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by realistic artificial flora and fauna. Artificial animals are complex synthetic organisms that have functional, biomechanical bodies, perceptual sensors, and brains with locomotion, perception, behavior, learning, and cognition centers. Virtual humans and lower animals are of interest in computer graphics because they are self-animating graphical characters poised to dramatically advance the interactive game and motion picture industries even more so than have physics-based simulation technologies. More broadly, these biomimetic autonomous agents in their realistic virtual worlds also foster deeper computationally-oriented insights into natural living systems. Furthermore, they engender interesting applications in computer vision, sensor networks, archaeology, and other domains.


REFERENCES

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Qureshi, F. Z. and Terzopoulos, D., Surveillance camera scheduling: A virtual vision approach. ACM Multimedia Systems, 12:269--283, 2006. Special Issue on "Multimedia Surveillance Systems".
 
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Collaborative Colleagues:
Demetri Terzopoulos: colleagues