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ABSTRACT
Game theory has become the central language for the analysis of multi-agent systems. Moreover, the central game-theoretic solution concept, the Nash equilibrium, has become a standard tool for that analysis. A game is a general way for representation of interactions among agents: each agent has strategies he can choose from, and each tuple of strategies, one for each agent, determines a payoff for each of the agents. A Nash equilibrium is a strategy profile, such that unilateral deviations from it are not beneficial. However, this concept does not provide a solution to what we believe to be the major challenges of game theory and the theory of multi-agent systems: 1. Given a game, how should the agent choose his action? 2. Given a game, how can a mediator/administrator, who can not enforce behavior, lead the agents to adopt a desired behavior?
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