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An anytime approximation method for the inverse Shapley value problem
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International Conference on Autonomous Agents archive
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2 table of contents
Estoril, Portugal
SESSION: Economic paradigms table of contents
Pages 935-942  
Year of Publication: 2008
ISBN:978-0-9817381-1-6
Authors
Shaheen Fatima  Loughborough University, Loughborough, UK
Michael Wooldridge  University of Liverpool, Liverpool, UK
Nicholas R. Jennings  University of Southampton, Southampton, UK
Sponsors
AAAI : Association for the Advancement of Artifical Intelligence
ACM: Association for Computing Machinery
Publisher
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 33,   Citation Count: 1
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ABSTRACT

Coalition formation is the process of bringing together two or more agents so as to achieve goals that individuals on their own cannot, or to achieve them more efficiently. Typically, in such situations, the agents have conflicting preferences over the set of possible joint goals. Thus, before the agents realize the benefits of cooperation, they must find a way of resolving these conflicts and reaching a consensus. In this context, cooperative game theory offers the voting game as a mechanism for agents to reach a consensus. It also offers the Shapley value as a way of measuring the influence or power a player has in determining the outcome of a voting game. Given this, the designer of a voting game wants to construct a game such that a player's Shapley value is equal to some desired value. This is called the inverse Shapley value problem. Solving this problem is necessary, for instance, to ensure fairness in the players' voting powers. However, from a computational perspective, finding a player's Shapley value for a given game is #P-complete. Consequently, the problem of verifying that a voting game does indeed yield the required powers to the agents is also #P-complete. Therefore, in order to overcome this problem we present a computationally efficient approximation algorithm for solving the inverse problem. This method is based on the technique of 'successive approximations'; it starts with some initial approximate solution and iteratively updates it such that after each iteration, the approximate gets closer to the required solution. This is an anytime algorithm and has time complexity polynomial in the number of players. We also analyze the performance of this method in terms of its approximation error and the rate of convergence of an initial solution to the required one. Specifically, we show that the former decreases after each iteration, and that the latter increases with the number of players and also with the initial approximation error.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Shaheen Fatima: colleagues
Michael Wooldridge: colleagues
Nicholas R. Jennings: colleagues