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Theories and practice of design for information systems: eight design perspectives in ten short weeks
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Source Designing Interactive Systems archive
Proceedings of the 7th ACM conference on Designing interactive systems table of contents
Cape Town, South Africa
Pages 435-444  
Year of Publication: 2008
ISBN:978-1-60558-002-9
Authors
David G. Hendry  University of Washington, Seattle, WA
Batya Friedman  University of Washington, Seattle, WA
Sponsors
: Nokia
Microsoft : Microsoft
ACM: Association for Computing Machinery
: SAP
: University of Cape Town
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Students come to design education with different goals. Some seek to acquire expertise in design, others to learn specialized methods tailored to a research domain. Furthermore, students in the area of information system design confront a large literature of diverse perspectives on design, all of which are potentially useful. To disentangle this literature and to develop students' knowledge and know-how for design, a ten-week course, titled Theories and Practice of Design for Information Systems, was developed. Pedagogically, this introductory course is neither a studio course nor a methods course. Instead, it takes a "design perspectives" approach where students engage a number of substantial perspectives on design through conceptual and experiential study. This paper introduces this pedagogical approach and describes eight design perspectives including readings, key questions, and activities. It concludes with lessons learned for positioning students to engage the interplay between the theory and practice of information system design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
David G. Hendry: colleagues
Batya Friedman: colleagues