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Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
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Source Designing Interactive Systems archive
Proceedings of the 7th ACM conference on Designing interactive systems table of contents
Cape Town, South Africa
Pages 250-260  
Year of Publication: 2008
ISBN:978-1-60558-002-9
Authors
Michael Nunes  University of Calgary, Calgary, AB, Canada
Saul Greenberg  University of Calgary, Calgary, AB, Canada
Carman Neustaedter  University of Calgary, Calgary, AB, Canada
Sponsors
: Nokia
Microsoft : Microsoft
ACM: Association for Computing Machinery
: SAP
: University of Cape Town
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordances that make sharing easy and opportunistic. To promote in-home photo sharing, we designed Souvenirs, a system that lets people link digital photo sets to physical memorabilia. These mementos trigger memories and serve as social instruments; a person can enrich their story-telling by moving the physical memento close to their large-format television screen, and the associated photos are immediately displayed. We implemented Souvenirs, and then re-examined our design premises through contextual interviews with 20 households. Families described their current practices of photo sharing and memento use, and also reacted to the Souvenirs design. Based on these interviews, we redesigned Souvenirs to better fit the real practices of photo and memento use in the home.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Chalfen, Richard (1987) Snapshot Versions of Life. Bowling Green, Ohio: Bowling Green State University, Popular Press.
 
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Crabtree, A., Rodden, T., and Mariani, J. (2004) Collaborating around Collections: Informing the Continued Development of Photoware, Proc ACM CHI'04.
 
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Elliot, K., Neustaedter, C. and Greenberg, S. (2005) Time, Ownership and Awareness: The Value of Contextual Locations in the Home. Proc. 7th Int'l Conf. on Ubiquitous Computing (Ubicomp'05), LNCS 3660, Springer. 251--268.
 
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Holtzblatt, K, Wendell, J., and Wood, S. 2005. Rapid Contextual Design, Morgan Kaufmann.
 
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Jaimes, A., Chang, S. and Loui, A. (2003) Detection of Non-Identical Duplicate Consumer Photographs. Proc ICICS- PCM, 16--20.
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Norman, D. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, 2003.
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Strauss, A., and Corbin, J. 1998. Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory, SAGE Publications.


Collaborative Colleagues:
Michael Nunes: colleagues
Saul Greenberg: colleagues
Carman Neustaedter: colleagues