| Exploring true multi-user multimodal interaction over a digital table |
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Designing Interactive Systems
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Proceedings of the 7th ACM conference on Designing interactive systems
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Cape Town, South Africa
Pages 109-118
Year of Publication: 2008
ISBN:978-1-60558-002-9
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Authors
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Edward Tse
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University of Calgary, Calgary, Canada
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Saul Greenberg
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University of Calgary, Calgary, Canada
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Chia Shen
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Mitsubishi Electric Research Laboratories, Cambridge, MA
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Clifton Forlines
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Mitsubishi Electric Research Laboratories, Cambridge, MA
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Ryo Kodama
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Mitsubishi Electric Research Laboratories, Cambridge, MA
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Downloads (6 Weeks): 27, Downloads (12 Months): 185, Citation Count: 0
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ABSTRACT
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design space through a case study, where we implemented an application that supports the KJ creativity method as used by industrial designers. Four key design issues emerged that have a significant impact on how people would use such a multi-user multimodal system. First, parallel work is affected by the design of multimodal commands. Second, individual mode switches can be confusing to collaborators, especially if speech commands are used. Third, establishing personal and group territories can hinder particular tasks that require artefact neutrality. Finally, timing needs to be considered when designing joint multimodal commands. We also describe our model view controller architecture for true multi-user multimodal interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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