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Navigating virtual agents in online virtual worlds
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3D technologies for the World Wide Web archive
Proceedings of the 13th international symposium on 3D web technology table of contents
Los Angeles, California
SESSION: Animation and geometry table of contents
Pages 53-56  
Year of Publication: 2008
ISBN:978-1-60558-213-9
Authors
Russell Gayle  University of North Carolina at Chapel Hill
Dinesh Manocha  University of North Carolina at Chapel Hill
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present an approach for navigating autonomous virtual agents in online virtual worlds that are based on a centralized server network topology. Each agent's motion is controlled through local and global navigation. Our local navigation model is based on artificial social forces that has been extended to account for inaccurate sensing from network latency. Global navigation for each virtual agent is based on cell decomposition and computes high level paths. The overall computation is balanced by performing local navigation on client machines and global navigation on the server. We have implemented our navigation algorithm into the Second Life virtual world and highlight our results by simulating up to 18 virtual agents over multiple different client computers.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Russell Gayle: colleagues
Dinesh Manocha: colleagues