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Progressive transmission of appearance preserving octree-textures
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3D technologies for the World Wide Web archive
Proceedings of the 13th international symposium on 3D web technology table of contents
Los Angeles, California
SESSION: Streaming and rendering table of contents
Pages 19-22  
Year of Publication: 2008
ISBN:978-1-60558-213-9
Authors
Julien Lacoste  University of Pau
Camille Perin  University of Pau
Bruno Jobard  University of Pau
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The development of shape repositories and 3D databases rises the need of online visualization of 3D objects. The main issue with the remote visualization of large meshes is the transfer latency of the geometric information. The remote viewer requires the transfer of all polygons before allowing object's manipulation. To avoid this latency problem, an approach is to send several levels of details of the same object so that lighter versions can be displayed sooner and replaced with more detailed version later on. This strategy requires more bandwidth, implies abruptly changes in object aspect as the geometry refines as well as a non negligible precomputing time. Since the appearance of a 3D model is more influenced by its normal field than its geometry, we propose a framework in which the object's LOD is replaced with a single simplified mesh with a LOD of appearance. By using Appearance Preserving Octree-Textures (APO), this appearance LOD is encoded in a unique texture, and the details are progressively downloaded when they are needed. Our APO-based framework achieves a nearly immediate object rendering while details are transmitted and smoothly added to the texture. Scenes keep a low geometry complexity while being displayed at interactive framerate with a maximum of visual details, leading to a better visual quality over bandwith ratio than pure geometric LOD schemes. Our implementation is platform independent, as it uses JOGL and runs on a simple web browser. Furthermore the framework doesn't require processing on the server side during the client rendering.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lefebvre, S., Hornus, S., and Neyret, F. 2005. GPU Gem's 2: Octree Textures on the GPU.
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Collaborative Colleagues:
Julien Lacoste: colleagues
Camille Perin: colleagues
Bruno Jobard: colleagues