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Control theory-based DVS for interactive 3D games
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Source Annual ACM IEEE Design Automation Conference archive
Proceedings of the 45th annual Design Automation Conference table of contents
Anaheim, California
SESSION: Power and thermal considerations in single- and multi-core systems table of contents
Pages 740-745  
Year of Publication: 2008
ISBN ~ ISSN:0738-100X , 978-1-60558-115-6
Authors
Yan Gu  National University of Singapore
Samarjit Chakraborty  National University of Singapore
Sponsors
SIGDA: ACM Special Interest Group on Design Automation
: IEEE/CASS/CANDE/CEDA
: The EDA Consortium
Publisher
ACM  New York, NY, USA
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ABSTRACT

We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on battery-powered portable devices. Using this scheme, we periodically adjust the game workload prediction based on the feedback from recent prediction errors. Although such control-theoretic feedback mechanisms have been widely applied to predict the workload of video decoding applications, they heavily rely on estimating the queue lengths of video frame buffers. Given the interactive nature of games -- where game frames cannot be buffered - the control-theoretic DVS schemes for video applications can no longer be applied. Our main contribution is to suitably adapt these schemes for interactive games. Compared to history-based workload prediction schemes - where the workload of a game frame is predicted by averaging the workload of the previously-rendered frames -- our proposed scheme yields significant improvement on different platforms (e.g. a laptop and a PDA) both in terms of energy savings as well as output quality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Claypool, K. Claypool, and F. Damaa. The effects of frame rate and resolution on users playing First Person Shooter games. In Multimedia Computing and Networking Conference (MMCN), 2006.
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A. Watt and F. Policarpo. 3D Games: Real-time Rendering and Software Technology, Volume 1. Addison-Wesley, 2001.
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Collaborative Colleagues:
Yan Gu: colleagues
Samarjit Chakraborty: colleagues