| Professor Tanda: greener gaming & pervasive play |
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Designing For User Experiences
archive
Proceedings of the 2007 conference on Designing for User eXperiences
table of contents
Chicago, Illinois
SESSION: Design for good
table of contents
Article No. 26
Year of Publication: 2007
ISBN:978-1-60558-308-2
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Authors
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Alan Chamberlain
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Steve Benford
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Chris Greenhalgh
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Alastair Hampshire
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Nick Tandavanitj
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Blast Theory, Portslade, Brighton, UK
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Matt Adams
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Blast Theory, Portslade, Brighton, UK
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Amanda Oldroyd
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BT Reseaerch, Adastral Park, Ipswich, UK
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Jon Sutton
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BT Reseaerch, Adastral Park, Ipswich, UK
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| Bibliometrics |
Downloads (6 Weeks): 9, Downloads (12 Months): 84, Citation Count: 1
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ABSTRACT
This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Participate Online - http://193.113.58.250/
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Chamberlain, A. Benford, S. Tandavanitj, N and Oldroyd, A., "Professor Tanda: Persuasive Pervasive Play" IEEE Distributed Systems, July 2007., ISSN: 1541--4922. IEEE Computer Society.
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Day of the Figurines - http://www.dayofthefigurines.co.uk/
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Andy Crabtree , Steve Benford , Mauricio Capra , Martin Flintham , Adam Drozd , Nick Tandavanitj , Matt Adams , Ju Row Farr, The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game, Computer Supported Cooperative Work, v.16 n.1-2, p.167-198, April 2007
[doi> 10.1007/s10606-007-9048-1]
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Benford, S., Drozd, A,. Wright, M., Tandavanitj, N., and Chamberlain, A. "Hitchers: Designing for Cellular Positioning", UbiComp 2006: The Eighth International Conference on Ubiquitous Computing, Orange County (CA), USA, Sept. 17--21.
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Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub H. B. (2006) Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game, : UbiComp 2006: Ubiquitous Computing (2006), pp. 261--278.
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S. M. Eisenstein, Towards a Theory of Montage, British Film Institute, 1994.
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Chapman, G. Cleese, J. Gilliam, T and Idle, E., "Monty Python's, And Now for Something Completely Different" (DVD 2003) Columbia Pictures.
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Greenhalgh, C. (2002): EQUIP: a Software Platform for Distributed Interactive Systems. Equator Technical Report 02--002. Nottingham, University of Nottingham.
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CITED BY
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Jon Froehlich , Tawanna Dillahunt , Predrag Klasnja , Jennifer Mankoff , Sunny Consolvo , Beverly Harrison , James A. Landay, UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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