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Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
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Source Designing For User Experiences archive
Proceedings of the 2007 conference on Designing for User eXperiences table of contents
Chicago, Illinois
SESSION: Mixed reality table of contents
Article No. 20  
Year of Publication: 2007
ISBN:978-1-60558-308-2
Authors
Christrian Dindler  University of Aarhus, Aarhus N, Denmark
Peter G. Krogh  Aarhus School of Architecture, Aarhus N, Denmark
Sofie Beck  Aarhus School of Architecture, Aarhus N, Denmark
Liselott Stenfelt  Aarhus School of Architecture, Aarhus N, Denmark
Kaspar Rosengreen Nielsen  Alexandra Institute, Aarhus N, Denmark
Kaj Grønbæk  University of Aarhus, Aarhus N, Denmark
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small part of a larger universe. The paper discusses the development and first evaluation of a concrete instance of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and the tangibility.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Christrian Dindler: colleagues
Peter G. Krogh: colleagues
Sofie Beck: colleagues
Liselott Stenfelt: colleagues
Kaspar Rosengreen Nielsen: colleagues
Kaj Grønbæk: colleagues