| Using coevolution to understand and validate game balance in continuous games |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 10th annual conference on Genetic and evolutionary computation
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Atlanta, GA, USA
SESSION: Real-world application papers
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Pages 1563-1570
Year of Publication: 2008
ISBN:978-1-60558-130-9
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Authors
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Ryan Leigh
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University of Nevada, Reno, Reno, NV, USA
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Justin Schonfeld
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University of Nevada, Reno, Reno, NV, USA
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Sushil J. Louis
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University of Nevada, Reno, Reno, NV, USA
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ABSTRACT
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as games which have no single dominating strategy. Balanced games are more fun and provide a more interesting strategy space for players to explore. However, proving that a game is balanced mathematically may not be possible and industry commonly uses extensive and expensive human testing to balance games. We show how a coevolutionary algorithm can be used to test game balance and use the publicly available continuous state, capture-the-flag CaST game as our testbed. Our results show that we can use coevolution to highlight game imbalances in CaST and provide intuition towards balancing this game. This aids in eliminating dominating strategies, thus making the game more interesting as players must constantly adapt to opponent strategies.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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