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Fault tolerance in large games
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Electronic Commerce archive
Proceedings of the 9th ACM conference on Electronic commerce table of contents
Chicago, Il, USA
SESSION: Convergence to, and robustness of, solutions table of contents
Pages 274-283  
Year of Publication: 2008
ISBN:978-1-60558-169-9
Authors
Ronen Gradwohl  Weizmann Institute of Science, Rehovot, Israel
Omer Reingold  Weizmann Institute of Science, Rehovot, Israel
Sponsors
ACM: Association for Computing Machinery
SIGEcom: ACM Special Interest Group on Electronic Commerce
Publisher
ACM  New York, NY, USA
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ABSTRACT

A Nash equilibrium is an optimal strategy for each player under the assumption that others play according to their respective Nash strategies. In the presence of irrational

players or coalitions of colluding players, however, it provides no guarantees. Some recent literature has focused on measuring the potential damage caused by the presence of faulty behavior, as well as designing mechanisms that are resilient against such faults. In this paper we show that large games are naturally fault tolerant. We first quantify the ways in which two subclasses of large games -- λ-continuous games and anonymous games -- are resilient against Byzantine faults (i.e. irrational behavior), coalitions, and asynchronous play. We then show that general large games also have some non-trivial resilience against faults.


REFERENCES

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Collaborative Colleagues:
Ronen Gradwohl: colleagues
Omer Reingold: colleagues