| Balancing physical and digital properties in mixed objects |
| Full text |
Pdf
(1.65 MB)
|
Source
|
AVI
archive
Proceedings of the working conference on Advanced visual interfaces
table of contents
Napoli, Italy
POSTER SESSION: Day 1: Interaction environments and semantics based applications
table of contents
Pages 305-308
Year of Publication: 2008
ISBN:1-978-60558-141-5
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 74, Citation Count: 0
|
|
|
ABSTRACT
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interaction Model, we introduce a new characterization space of the physical and digital properties of a mixed object from an intrinsic viewpoint without taking into account the context of use of the object. The resulting enriched Mixed Interaction Model aims at balancing physical and digital properties in the design process of mixed objects. The model extends and generalizes previous studies on the design of mixed systems and covers existing approaches of mixed systems including tangible user interfaces, augmented reality and augmented virtuality. A mixed system called ORBIS that we developed is used to illustrate the discussion: we highlight how the model informs the design alternatives of ORBIS.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
 |
2
|
|
 |
3
|
Steve Benford , Holger Schnädelbach , Boriana Koleva , Rob Anastasi , Chris Greenhalgh , Tom Rodden , Jonathan Green , Ahmed Ghali , Tony Pridmore , Bill Gaver , Andy Boucher , Brendan Walker , Sarah Pennington , Albrecht Schmidt , Hans Gellersen , Anthony Steed, Expected, sensed, and desired: A framework for designing sensing-based interaction, ACM Transactions on Computer-Human Interaction (TOCHI), v.12 n.1, p.3-30, March 2005
[doi> 10.1145/1057237.1057239]
|
| |
4
|
Thomas Binder , Giorgio De Michelis , Michael Gervautz , Giulio Jacucci , Kresimir Matkovic , Thomas Psik , Ina Wagner, Supporting configurability in a mixed-media environment for design students, Personal and Ubiquitous Computing, v.8 n.5, p.310-325, September 2004
[doi> 10.1007/s00779-004-0294-7]
|
 |
5
|
|
| |
6
|
Chin, T., You, Y., Coutrix, C., Lim, J., Chevallet, J.-P., Nigay, L., 2008. Snap2Play: A Mixed-Reality Game based on Scene Identification. In proceedings of ACM IEEE MMM'08, LNCS, Springer, 220--229.
|
 |
7
|
|
| |
8
|
|
| |
9
|
George W. Fitzmaurice , Hiroshi Ishii , William A. S. Buxton, Bricks: laying the foundations for graspable user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.442-449, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223964]
|
| |
10
|
Mackinlay, J., Card, S., Robertson, G., 1990. A Semantic Analysis of the Design Space of Input Devices. Lawrence Erlbaum HCI, 5, 2&3 (1990), 145--190.
|
 |
11
|
Darnell J. Moore , Roy Want , Beverly L. Harrison , Anuj Gujar , Ken Fishkin, Implementing phicons: combining computer vision with infrared technology for interactive physical icons, Proceedings of the 12th annual ACM symposium on User interface software and technology, p.67-68, November 07-10, 1999, Asheville, North Carolina, United States
[doi> 10.1145/320719.322585]
|
 |
12
|
|
 |
13
|
|
 |
14
|
|
 |
15
|
|
 |
16
|
|
| |
17
|
Vernier, F., Nigay, L., 2000. A Framework for the Combination and Characterization of Output Modalities. In proceedings of DSVIS'00, LNCS, Springer, 32--48.
|
|