ACM Home Page
Please provide us with feedback. Feedback
Balancing physical and digital properties in mixed objects
Full text PdfPdf (1.65 MB)
Source
AVI archive
Proceedings of the working conference on Advanced visual interfaces table of contents
Napoli, Italy
POSTER SESSION: Day 1: Interaction environments and semantics based applications table of contents
Pages 305-308  
Year of Publication: 2008
ISBN:1-978-60558-141-5
Authors
Céline Coutrix  University of Grenoble, Grenoble Cedex, France
Laurence Nigay  University of Grenoble, Grenoble Cedex, France
Sponsors
SIGCHI Italy : SIGCHI Italy
SIGCHI : Specialist Interest Group in Computer-Human Interaction of the ACM
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 74,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1385569.1385619
What is a DOI?

ABSTRACT

Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interaction Model, we introduce a new characterization space of the physical and digital properties of a mixed object from an intrinsic viewpoint without taking into account the context of use of the object. The resulting enriched Mixed Interaction Model aims at balancing physical and digital properties in the design process of mixed objects. The model extends and generalizes previous studies on the design of mixed systems and covers existing approaches of mixed systems including tangible user interfaces, augmented reality and augmented virtuality. A mixed system called ORBIS that we developed is used to illustrate the discussion: we highlight how the model informs the design alternatives of ORBIS.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
3
 
4
5
 
6
Chin, T., You, Y., Coutrix, C., Lim, J., Chevallet, J.-P., Nigay, L., 2008. Snap2Play: A Mixed-Reality Game based on Scene Identification. In proceedings of ACM IEEE MMM'08, LNCS, Springer, 220--229.
7
 
8
 
9
 
10
Mackinlay, J., Card, S., Robertson, G., 1990. A Semantic Analysis of the Design Space of Input Devices. Lawrence Erlbaum HCI, 5, 2&3 (1990), 145--190.
11
12
13
14
15
16
 
17
Vernier, F., Nigay, L., 2000. A Framework for the Combination and Characterization of Output Modalities. In proceedings of DSVIS'00, LNCS, Springer, 32--48.

Collaborative Colleagues:
Céline Coutrix: colleagues
Laurence Nigay: colleagues