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Sorting out sorting: the sequel
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Annual Joint Conference Integrating Technology into Computer Science Education archive
Proceedings of the 13th annual conference on Innovation and technology in computer science education table of contents
Madrid, Spain
SESSION: Visualisation table of contents
Pages 174-178  
Year of Publication: 2008
ISBN:978-1-60558-078-4
Also published in ...
Authors
David Furcy  University of Wisconsin Oshkosh, Oshkosh, WI, USA
Thomas Naps  University of Wisconsin Oshkosh, Oshkosh, WI, USA
Jason Wentworth  University of Wisconsin Oshkosh, Oshkosh, WI, USA
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Ronald Baecker's Sorting Out Sorting (SOS) set the stage for much of what has followed in the evolution of algorithm visualization (AV). That period of evolution has now spanned over a quarter century, and we have learned much about how to effectively use AV. This paper addresses how we can incorporate that knowledge into a new rendition of SOS, which we call SOS - The Sequel. In this sequel we attempt to transform Baecker's original video into a highly interactive multimedia learning resource delivered over the Web using Macromedia Flash. The paper describes the design and use of this new resource and reports on a small empirical study designed to measure its effectiveness.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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R. Baecker. Sorting Out Sorting: A Case Study of Software Visualization for Teaching Computer Science. Software Visualization: Programming as a Multimedia Experience, pages 369--381, 1998.
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R. Baecker, D. Sherman, and U. of Toronto Computer Systems Research Group. Dynamic Graphics Project. Sorting Out Sorting. 1981.
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B. S. Bloom and D. R. Krathwohl. Taxonomy of Educational Objectives; the Classification of Educational Goals, Handbook I: Cognitive Domain. Addison-Wesley, 1956.
 
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A. W. Chickering and Z. F. Gamson. Seven principles for good practice in undergraduate education. AAHE Bulletin, pages 3--7, March, 1987.
 
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J. Handelsman, D. Ebert-May, R. Beichner, P. Bruns, A. Chang, R. DeHaan, J. Gentile, S. Lauffer, J. Stewart, S. Tilghman, et al. Scientific Teaching. Science, 304(5670):521--522, 2004.
 
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A. Holzinger and M. Ebner. Interaction and Usability of Simulations & Animations: A case study of the Flash Technology. Proceedings of Interact, pages 777--780, 2003.
 
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C. D. Hundhausen, S. A. Douglas, and J. T. Stasko. A Meta-Study of Algorithm Visualization Effectiveness. Journal of Visual Languages and Computing, 13(3):259--290, 2002.
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M. Petre, A. Blackwell, and T. Green. Cognitive questions in software visualization. Software Visualization: Programming as a Multimedia Experience, pages 453--480, 1998.
 
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Collaborative Colleagues:
David Furcy: colleagues
Thomas Naps: colleagues
Jason Wentworth: colleagues