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A graphics-based approach to data structures
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Annual Joint Conference Integrating Technology into Computer Science Education archive
Proceedings of the 13th annual conference on Innovation and technology in computer science education table of contents
Madrid, Spain
SESSION: Advanced programming table of contents
Pages 109-113  
Year of Publication: 2008
ISBN:978-1-60558-078-4
Also published in ...
Authors
Sarah Matzko  Clemson University, Clemson, SC, USA
Timothy A. Davis  Clemson University, Clemson, SC, USA
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The ĭǽ· project was designed to educate students in undergra-duate computer science courses through the study of and solution to large-scale problems in computer graphics. Our ultimate aim is that this approach would be applied to all computer science courses in the B.A. curriculum. In the first years of this project, we have been working on the foundational sequence, which includes CS1, CS2, and CS3 (data structures and advanced programming). For this last course, which also includes the study of algorithms in our curriculum, we present an approach to teaching data structure concepts using advanced graphics algorithms. The results thus far have been promising, and we are continuing to evaluate and en-hance the approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Boud, D., and Feleiti, E. The Challenge of Problem-Based Learning, Kogan-Page, London, 1991.
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Duch, B., Gron, S., and Allen, D. The power of problem-based learning. Stylus Publishing, LLC, Sterling, VA, 2001.
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Davis, T. A. Graphics-based learning in first-year computer science, Computer Graphics Forum, 28(4), 2007, 737--742.

Collaborative Colleagues:
Sarah Matzko: colleagues
Timothy A. Davis: colleagues