ACM Home Page
Please provide us with feedback. Feedback
Scaling in games and virtual worlds
Full text Digital EditionDigital Edition HtmlHtml (32 KB),  PdfPdf (8.21 MB)
Source
Communications of the ACM archive
Volume 51 ,  Issue 8  (August 2008) table of contents
Designing games with a purpose
SECTION: Practice table of contents
Pages 38-44  
Year of Publication: 2008
ISSN:0001-0782
Author
Jim Waldo  Sun Microsystems Laboratories, Burlington, MA
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 137,   Downloads (12 Months): 805,   Citation Count: 2
Additional Information:

abstract   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1378704.1378716
What is a DOI?

ABSTRACT

Online games and virtual worlds have familiar scaling requirements, but don't be fooled: Everything you know is wrong.