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ABSTRACT
Using multiple cameras, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in a 3D immersive system. One method to represent the dynamic environment is to use multiple depth streams - streams with color and depth information. However the captured data is too large to be streamed uncompressed. Fortunately, these data exhibit spatial and temporal coherence that can be used for compression. In this paper, we examine the initial step in compressing multiple depth streams. To use spatial coherence between streams to compress multiple depth streams, base reference streams - intrastreams - have to be encoded without the use of other depth streams. We investigate encoding of this base depth stream using only temporal coherence. The proposed algorithm extends video stream encoding techniques to encode color and depth. We show that for encoding a depth stream which requires high quality, such as base reference streams, using separate motion vectors to encode color and depth performs better than using a single motion vector.
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