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RA-model: a taxonomy model of player activities in mobile MMORPGs
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Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology table of contents
Singapore
SESSION: IS-CHI 2007: Mobile entertainment table of contents
Pages 704-707  
Year of Publication: 2007
ISBN:978-1-59593-819-0
Authors
Fang You  Key Laboratory of Digital Life (Sun Yat-sen University), China
Jianmin Wang  Key Laboratory of Digital Life (Sun Yat-sen University), China
Zibin Zheng  Key Laboratory of Digital Life (Sun Yat-sen University), China
Jihong Jung  Key Laboratory of Digital Life (Sun Yat-sen University), China and Kookmin University, South Korea
Chunhui Che  Key Laboratory of Digital Life (Sun Yat-sen University), China
Xiaonan Luo  Key Laboratory of Digital Life (Sun Yat-sen University), China
Peter Tam  Gameislive Corporation, Kowloon, Hong Kong
Sponsors
: Singapore Polytechnic
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present a player taxonomy model for MMORPGs on mobile phone: RA-Model (Relationship and Achievement Taxonomy Model). This model uses two player motivations: Relationship and Achievemen to explain why players play the game. All players in the game can be divided into 3 types: Socializer, Moderator and Fighter based on their scores of Relationship and Achievement. This model has been applied on a commercially launched mobile massively multi-player online role playing game (MMORPG) "ZhanGuo"[10], which has been run on more than 800 types of mobile phones owned by a million subscribers since 2005 in China. RA-Model can be used to control player balance and analyze player payment in the game, which will provide useful information to the game design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bartle, R., Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. The Journal of Virtual Environments, 1996. 1.
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Mania, K. & Chalmers, A. A classification for user embodiment in collaborative virtual environments. In Proc. Of the 4th International Conference on Virtual Systems and Multimedia, 177--182. IOS Press --- Ohmsha, Ltd. 1998
 
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Yee, N. Motivations of Play in Online Games. CyberPsychology and Behavior, 9, 772--775. 2007
 
10
ZhanGuo, mobile MMORPG in China, referred 10, 11, 2006, http://zg.moffy.com.cn

Collaborative Colleagues:
Fang You: colleagues
Jianmin Wang: colleagues
Zibin Zheng: colleagues
Jihong Jung: colleagues
Chunhui Che: colleagues
Xiaonan Luo: colleagues
Peter Tam: colleagues