| SGL: a scalable language for data-driven games |
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International Conference on Management of Data
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Proceedings of the 2008 ACM SIGMOD international conference on Management of data
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Vancouver, Canada
DEMONSTRATION SESSION: Group 1
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Pages 1217-1222
Year of Publication: 2008
ISBN:978-1-60558-102-6
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Authors
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Robert Albright
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Cornell University, Ithaca, NY, USA
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Alan Demers
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Cornell University, Ithaca, NY, USA
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Johannes Gehrke
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Cornell University, Ithaca, NY, USA
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Nitin Gupta
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Cornell University, Ithaca, NY, USA
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Hooyeon Lee
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Cornell University, Ithaca, NY, USA
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Rick Keilty
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Cornell University, Ithaca, NY, USA
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Gregory Sadowski
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Cornell University, Ithaca, NY, USA
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Ben Sowell
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Cornell University, Ithaca, NY, USA
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Walker White
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Cornell University, Ithaca, NY, USA
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Downloads (6 Weeks): 10, Downloads (12 Months): 151, Citation Count: 1
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ABSTRACT
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and show how complex game behavior can be expressed in a declarative scripting language. The demo will also illustrate the workflow necessary to modify a game and include a visualization of the relational operations that are executed as the game runs.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Walker White , Alan Demers , Christoph Koch , Johannes Gehrke , Rajmohan Rajagopalan, Scaling games to epic proportions, Proceedings of the 2007 ACM SIGMOD international conference on Management of data, June 11-14, 2007, Beijing, China
[doi> 10.1145/1247480.1247486]
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