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The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
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ACM Transactions on Computer-Human Interaction (TOCHI) archive
Volume 15 ,  Issue 2  (July 2008) table of contents
Article No. 7  
Year of Publication: 2008
ISSN:1073-0516
Authors
Youn-Kyung Lim  Indiana University, Bloomington, IN
Erik Stolterman  Indiana University, Bloomington, IN
Josh Tenenberg  University of Washington, Tacoma, WA
Publisher
ACM  New York, NY, USA
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ABSTRACT

The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. Researchers have attempted to identify different types of prototypes, such as low- vs. high-fidelity prototypes, but these attempts have centered on evaluation rather than support of design exploration. There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping, but these efforts do not provide a discourse for understanding fundamental characteristics of prototypes. In this article, we propose an anatomy of prototypes as a framework for prototype conceptualization. We view prototypes not only in their role in evaluation but also in their generative role in enabling designers to reflect on their design activities in exploring a design space. We base this framework on the findings of two case studies that reveal two key dimensions: prototypes as filters and prototypes as manifestations. We explain why these two dimensions are important and how this conceptual framework can benefit our field by establishing more solid and systematic knowledge about prototypes and prototyping.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Youn-Kyung Lim: colleagues
Erik Stolterman: colleagues
Josh Tenenberg: colleagues