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The tale of Peter Rabbit: a case-study in story-sense reasoning
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Source ACM International Conference Proceeding Series; Vol. 305 archive
Proceedings of the 4th Australasian conference on Interactive entertainment table of contents
Melbourne, Australia
Article No. 22  
Year of Publication: 2007
ISBN:978-1-921166-87-7
Authors
Malcolm Ryan  UNSW, Australia
Nicholas Hannah  UNSW, Australia
Joshua Lobb  UNSW, Australia
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
RMIT University  Melbourne, Australia, Australia
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ABSTRACT

The telling and understanding of stories is a universal part of human experience. If we could reproduce even part of the process inside a computer, it could expand the possibilities for human-computer interaction enormously. We argue that in order to do so, we need to model narrative at three levels of abstraction, in terms of physics, characters and plot. Taking four scenes from the children's story The Tale of Peter Rabbit, we describe some of the challenges they present for modeling this kind of "story-sense reasoning".

Collaborative Colleagues:
Malcolm Ryan: colleagues
Nicholas Hannah: colleagues
Joshua Lobb: colleagues