| Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design |
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ACM International Conference Proceeding Series; Vol. 305
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Proceedings of the 4th Australasian conference on Interactive entertainment
table of contents
Melbourne, Australia
Article No. 21
Year of Publication: 2007
ISBN:978-1-921166-87-7
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Author
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Malcolm Ryan
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School of Computer Science and Engineering, UNSW, Australia
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Downloads (6 Weeks): 1, Downloads (12 Months): 22, Citation Count: 0
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ABSTRACT
Aristotle once wrote: The things we learn to do, we learn by doing. This is the motto of the Game Design Workshop subject I run at the University of New South Wales. The class brings together artists and programmers to learn about designing games. To do this, we play games. Then we reflect on why they work. Then we change the rules and play some more. Reflecting on this experience helps us to learn the principles behind designing good games. In this paper I share some of the games we have played. I have deliberately chosen these games to illustrate key elements of game design, while also being fun to play, and easy to change. My experience shows that they provide an effective way to teach concepts which students can transfer to the analysis and design of more complex games.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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