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A physical three-way interactive game based on table tennis
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Source ACM International Conference Proceeding Series; Vol. 305 archive
Proceedings of the 4th Australasian conference on Interactive entertainment table of contents
Melbourne, Australia
Article No. 18  
Year of Publication: 2007
ISBN:978-1-921166-87-7
Authors
Florian 'Floyd' Mueller  The University of Melbourne, Australia
Martin R. Gibbs  The University of Melbourne, Australia
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
RMIT University  Melbourne, Australia, Australia
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ABSTRACT

Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations: our "Table Tennis for Three" is a physical interactive game, based on traditional table tennis; however, it is playable by three players in three geographically distant locations. We hope that Table Tennis for Three has potential to achieve similar benefits known from traditional collocated physical leisure activity such as exercise, enjoyment and bringing people together to socialize.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Martin R. Gibbs: colleagues