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The nonsense of the aura
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Source ACM International Conference Proceeding Series; Vol. 305 archive
Proceedings of the 4th Australasian conference on Interactive entertainment table of contents
Melbourne, Australia
Article No. 12  
Year of Publication: 2007
ISBN:978-1-921166-87-7
Author
Darshana Jayemanne  The University of Melbourne, Victoria, Australia
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
RMIT University  Melbourne, Australia, Australia
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ABSTRACT

An examination of Walter Benjamin's notion of the aura as it appears in videogames, and the relation between the non-directional sense of smell, non-directional visual fields, and the representation or active exclusion of cultural memory.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Agamben, Giorgio. Stanzas: Word and Phantasm in Western Culture. University of Minnesota Press, Minneapolis, 1993.
 
2
Benjamin, Walter. Selected Writings Vol. 3: 1935--1938. The Belknap Press of Harvard University Press, Cambridge, 2002.