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Nonverbal communication in multiplayer game worlds
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Source ACM International Conference Proceeding Series; Vol. 305 archive
Proceedings of the 4th Australasian conference on Interactive entertainment table of contents
Melbourne, Australia
Article No. 11  
Year of Publication: 2007
ISBN:978-1-921166-87-7
Authors
Troy Innocent  Monash University, Melbourne, Australia
Stewart Haines  Monash University, Melbourne, Australia
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
RMIT University  Melbourne, Australia, Australia
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ABSTRACT

In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired by pre-linguistic societies and pictographic languages, the design of a new system called 'symbolchat' for virtual worlds is described. An online game is developed that uses this system at various levels in the game world. Reflecting upon the design and development of this system, and observation of it in use by players the application and role of nonverbal communication in digital games and virtual worlds is explored.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Troy Innocent: colleagues
Stewart Haines: colleagues