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An evaluation framework for videogame based tasking of remote vehicles
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Source ACM International Conference Proceeding Series; Vol. 305 archive
Proceedings of the 4th Australasian conference on Interactive entertainment table of contents
Melbourne, Australia
Article No. 10  
Year of Publication: 2007
ISBN:978-1-921166-87-7
Authors
Adam J. Hassell  University of Ballarat
Philip Smith  University of Ballarat
David Stratton  University of Ballarat
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
RMIT University  Melbourne, Australia, Australia
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ABSTRACT

Unmanned vehicles (UV's) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some level of human supervision and therefore require a user interface to enable tasking and feedback. Most existing interfaces are specific to the UV and may require significant user training. One potential solution to this is to exploit proven videogame interfaces to improve UV control. There is however a lack of organised means by which these approaches can be evaluated. This paper describes an interface developed to serve as an experimental platform for investigating the potential benefits of various videogame based interfaces for remote vehicle tasking.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Adam J. Hassell: colleagues
Philip Smith: colleagues
David Stratton: colleagues