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GPUs: A Closer Look
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Volume 6 ,  Issue 2  (March/April 2008) table of contents
GPU Computing
FEATURE: Q focus: GPUs table of contents
Pages 18-28  
Year of Publication: 2008
ISSN:1542-7730
Authors
Kayvon Fatahalian  Stanford University
Mike Houston  Stanford University
Publisher
ACM  New York, NY, USA
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ABSTRACT

A gamer wanders through a virtual world rendered in near- cinematic detail. Seconds later, the screen fills with a 3D explosion, the result of unseen enemies hiding in physically accurate shadows. Disappointed, the user exits the game and returns to a computer desktop that exhibits the stylish 3D look-and-feel of a modern window manager. Both of these visual experiences require hundreds of gigaflops of computing performance, a demand met by the GPU (graphics processing unit) present in every consumer PC.



Collaborative Colleagues:
Kayvon Fatahalian: colleagues
Mike Houston: colleagues