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The role of input devices in the gaming experience
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ACM International Conference Proceeding Series; Vol. 250 archive
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore! table of contents
London, United Kingdom
SESSION: Doctoral consortium table of contents
Pages 289-291  
Year of Publication: 2007
ISBN:978-1-84799-849-1
Author
Eduardo H. Calvillo Gámez  University College London, London, UK
Sponsors
: The British Computer Society
: Middlesex University, London, School of Computing Science
: European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
: Interactions, the Human-Computer Interaction Specialist Group of the BCS
SIGCHI : Specialist Interest Group in Computer-Human Interaction of the ACM
: Brunel University, West London, Department of Information Systems and Computing
EACE : European Association of Cognitive Ergonomics
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Motivation -- To define user experience within the gaming environment and understand the role of input devices.

Research approach -- An empirical methodology based on ethnographic studies, interviews and grounded theory is used to define user experience. A design approach will be used to evaluate user experience.

Findings/Design -- Partial results identify the user experience while playing videogames as Gameplay and environment with an experience builder which was called puppetry.

Research limitations/Implications -- The use of user narratives as the main source of data based on Dewey's experience theory can be considered controversial.

Originality/Value -- This research aims at understanding mechanisms to assessing user experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Hassenzahl, M. & Tractinsky, N. User experience--a research agenda. Behaviour & Information Technology, Taylor & Francis, 2006, 25, 91--97
 
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ISO 9241-11. Ergonomic requirements for office work with visual display terminals (VDTs) - Part 11: Guidance on usability (1998).
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Lindley, S. E. The Effect of the Affordances Offered by Shared Interfaces on the Social Behaviour of Collocated Groups. Ph.D. Thesis, University of York, 2007
 
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Strauss, A. & Corbin, J. Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory. SAGE Publications, 1998
 
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Sulaiman, S. User Haptic Experience: Transferring Real World Tactile Sensation of Drawing Tools into Haptic Interfaces. Ph.D. Thesis, University College London -- University of London, 2006.

Collaborative Colleagues:
Eduardo H. Calvillo Gámez: colleagues