| The role of input devices in the gaming experience |
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ACM International Conference Proceeding Series; Vol. 250
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Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
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London, United Kingdom
SESSION: Doctoral consortium
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Pages 289-291
Year of Publication: 2007
ISBN:978-1-84799-849-1
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Downloads (6 Weeks): 6, Downloads (12 Months): 37, Citation Count: 0
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ABSTRACT
Motivation -- To define user experience within the gaming environment and understand the role of input devices. Research approach -- An empirical methodology based on ethnographic studies, interviews and grounded theory is used to define user experience. A design approach will be used to evaluate user experience. Findings/Design -- Partial results identify the user experience while playing videogames as Gameplay and environment with an experience builder which was called puppetry. Research limitations/Implications -- The use of user narratives as the main source of data based on Dewey's experience theory can be considered controversial. Originality/Value -- This research aims at understanding mechanisms to assessing user experience.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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