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Interactive relighting of dynamic refractive objects
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ACM Transactions on Graphics (TOG) archive
Volume 27 ,  Issue 3  (August 2008) table of contents
Proceedings of ACM SIGGRAPH 2008
SESSION: Real time rendering (mostly) table of contents
Article No. 35  
Year of Publication: 2008
ISSN:0730-0301
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Authors
Xin Sun  Zhejiang University
Kun Zhou  Microsoft Research Asia
Eric Stollnitz  Microsoft Research
Jiaoying Shi  Zhejiang University
Baining Guo  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in which each stage runs entirely on the GPU. The rendering pipeline converts surfaces to volumetric data, traces the curved paths of photons as they refract through the volume, and renders arbitrary views of the resulting radiance distribution. Our rendering pipeline is fast enough to permit interactive updates to lighting, materials, geometry, and viewing parameters without any precomputation. Applications of our technique include the visualization of caustics, absorption, and scattering while running physical simulations or while manipulating surfaces in real time.


REFERENCES

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Collaborative Colleagues:
Xin Sun: colleagues
Kun Zhou: colleagues
Eric Stollnitz: colleagues
Jiaoying Shi: colleagues
Baining Guo: colleagues