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Dual scattering approximation for fast multiple scattering in hair
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ACM Transactions on Graphics (TOG) archive
Volume 27 ,  Issue 3  (August 2008) table of contents
Proceedings of ACM SIGGRAPH 2008
SESSION: Hair and realistic rendering table of contents
Article No. 32  
Year of Publication: 2008
ISSN:0730-0301
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Authors
Arno Zinke  Universität Bonn
Cem Yuksel  Texas A&M University
Andreas Weber  Universität Bonn
John Keyser  Texas A&M University
Publisher
ACM  New York, NY, USA
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ABSTRACT

When rendering light colored hair, multiple fiber scattering is essential for the right perception of the overall hair color. In this context, we present a novel technique to efficiently approximate multiple fiber scattering for a full head of human hair or a similar fiber based geometry. In contrast to previous ad-hoc approaches, our method relies on the physically accurate concept of the Bidirectional Scattering Distribution Functions and gives physically plausible results with no need for parameter tweaking. We show that complex scattering effects can be approximated very well by using aggressive simplifications based on this theoretical model. When compared to unbiased Monte-Carlo path tracing, our approximations preserve photo-realism in most settings but with rendering times at least two-orders of magnitude lower. Time and space complexity are much lower compared to photon mapping-based techniques and we can even achieve realistic results in real-time on a standard PC with consumer graphics hardware.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Mertens, T., Kautz, J., Bekaert, P., and Reeth, F. V. 2004. A self-shadow algorithm for dynamic hair using density clustering. In Eurographics Symposium on Rendering, 173--178.
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Premoze, S., Ashikhmin, M., Ramamoorthi, R., and Nayar, S. 2004. Practical rendering of multiple scattering effects in participating media. In Eurographics Symp. on Rendering.
 
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Xu, S., Lau, F. C., Jiang, H., and Pan, Y. 2006. A novel method for fast and high-quality rendering of hair. In Proc. of the 17th Eurographics Symp. on Rendering, 331--341, 440.
 
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Yuksel, C., and Keyser, J. 2008. Deep opacity maps. Computer Graphics Forum (Proc. of EUROGRAPHICS 2008) 27, 2.
 
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Zinke, A., and Weber, A. 2006. Global illumination for fiber based geometries. In Electronic proceedings of the Ibero American Symposium on Computer Graphics (SIACG 2006).
 
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Zinke, A., Sobottka, G., and Weber, A. 2004. Photorealistic rendering of blond hair. In Vision, Modeling, and Visualization (VMV) 2004, 191--198.


Collaborative Colleagues:
Arno Zinke: colleagues
Cem Yuksel: colleagues
Andreas Weber: colleagues
John Keyser: colleagues