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Example-based dynamic skinning in real time
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ACM Transactions on Graphics (TOG) archive
Volume 27 ,  Issue 3  (August 2008) table of contents
Proceedings of ACM SIGGRAPH 2008
SESSION: Characters table of contents
Article No. 29  
Year of Publication: 2008
ISSN:0730-0301
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Authors
Xiaohan Shi  Zhejiang University
Kun Zhou  Microsoft Research Asia
Yiying Tong  Michigan State University
Mathieu Desbrun  Caltech
Hujun Bao  Zhejiang University
Baining Guo  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surface-based deformable model that can interactively emulate the dynamics of both low-and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, our dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, our approach can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.


REFERENCES

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Collaborative Colleagues:
Xiaohan Shi: colleagues
Kun Zhou: colleagues
Yiying Tong: colleagues
Mathieu Desbrun: colleagues
Hujun Bao: colleagues
Baining Guo: colleagues