| Brain-computer interfaces for hci and games |
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Conference on Human Factors in Computing Systems
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CHI '08 extended abstracts on Human factors in computing systems
table of contents
Florence, Italy
WORKSHOP SESSION: Workshops
table of contents
Pages 3925-3928
Year of Publication: 2008
ISBN:978-1-60558-012-X
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Authors
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Anton Nijholt
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University of Twente, Enschede, Netherlands
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Desney Tan
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Microsoft Research, Redmond, WA, USA
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Brendan Allison
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University of Bremen, Bremen, Germany
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Jose del R. Milan
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IDIAP, Martigny, Switzerland
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Bernhard Graimann
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University of Bremen, Bremen, Germany
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Downloads (6 Weeks): 39, Downloads (12 Months): 343, Citation Count: 1
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ABSTRACT
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Brain-computer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at brain-computer interaction especially as it applies to research in Human-Computer Interaction (HCI). Through this workshop and continuing discussions, we aim to define research approaches and applications that apply to disabled and able-bodied users across a variety of real-world usage scenarios. Entertainment and game design is one of the application areas that will be considered.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Hjelm, S.I., and Browall, C. Brainball -- Using brain activity for cool competition. Proc. NordiCHI 2001, 2001.
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[doi> 10.1155/ASP.2005.3156]
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Tan, D.S. Brain-Computer Interfaces: applying our minds to human-computer interaction. Proc. What is the Next Generation of Human-Computer Interaction?, Workshop at CHI 2006.
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