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Particle display system: a real world display with physically distributable pixels
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Conference on Human Factors in Computing Systems archive
CHI '08 extended abstracts on Human factors in computing systems table of contents
Florence, Italy
SESSION: Student research table of contents
Pages 3771-3776  
Year of Publication: 2008
ISBN:978-1-60558-012-X
Author
Munehiko Sato  The University of Tokyo, Tokyo, Japan
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, the author designs and implements a new display system called Particle Display System, which can be installed on the non-planar surface of any objects. It consists of hundreds of full-color and wireless Light Emitting Diode (LED) nodes with a PC and video camera. The wireless capability makes the each node freely movable without distant limitation of the use of wire cables. By processing the images from the camera, the system calculates the positioning information of the each node and performs the timing control of the LED in the each node in real time. Therefore, the author is able to design a uniquely arranged pattern in full-color in the real world, by distributing and controlling the smart nodes. This paper describes the design and implementation of the prototype of Particle Display System.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Kiyokawa, K., Kurata, Y. and Ohno, H. "An Optical See-through Display for Mutual Occlusion of Real and Virtual Environments." In Proc. of IEEE & ACM ISAR 2000, pp. 60--67, 2000.
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Graffiti Research Lab: Throwie http://graffitiresearchlab.com/~page_id=6
 
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YMATIC Corp. http://www.ymatic.co.jp/