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The cuetable: cooperative and competitive multi-touch interaction on a tabletop
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Conference on Human Factors in Computing Systems archive
CHI '08 extended abstracts on Human factors in computing systems table of contents
Florence, Italy
SESSION: Works in progress table of contents
Pages 3465-3470  
Year of Publication: 2008
ISBN:978-1-60558-012-X
Authors
Tom Gross  Bauhaus-University Weimar, Weimar, Germany
Mirko Fetter  Bauhaus-University Weimar, Weimar, Germany
Sascha Liebsch  Bauhaus-University Weimar, Weimar, Germany
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-touch applications. We present the Puh game application. And most of all we report on user feedback to the cueTable and the Puh game.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Block, F., Schmidt, A., Villar, N. and Gellersen, H.W. Towards a Playful User Interface for Home Entertainment Systems. In EUSAI 2004. pp. 207--217.
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Gross, T., Fetter, M. and Liebsch, S. The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback. Technical Report # BUW-CSCW- 2007-02, Bauhaus-University Weimar, Nov. 2007
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MERL. MERL - DiamondTouch. http://www.merl.com/ projects/DiamondTouch/, 2007. (Accessed 3/1/2008).
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Zhang, X. and Takatsuka, M. Put That There NOW: Group Dynamics of Tabletop Interaction under Time Pressure. In TABLETOP 2007. pp. 37--43.


Collaborative Colleagues:
Tom Gross: colleagues
Mirko Fetter: colleagues
Sascha Liebsch: colleagues