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WallCology: designing interaction affordances for learner engagement in authentic science inquiry
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Conference on Human Factors in Computing Systems archive
Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems table of contents
Florence, Italy
SESSION: Learning Support table of contents
Pages 163-172  
Year of Publication: 2008
ISBN:978-1-60558-011-1
Authors
Tom Moher  University of Illinois at Chicago, Chicago, IL, USA
Brian Uphoff  University of Illinois at Chicago, Chicago, IL, USA
Darshan Bhatt  University of Illinois at Chicago, Chicago, IL, USA
Brenda López Silva  University of Illinois at Chicago, Chicago, IL, USA
Peter Malcolm  University of Illinois at Chicago, Chicago, IL, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquitous computing application, WallCology, which situates a virtual ecosystem within the unseen space of classroom walls, presenting affordances for science learners to engage in investigations of ecological phenomena. Motivated by a desire to foster authenticity in classroom science inquiry, WallCology extends the "embedded phenomena" framework in three ways: by enabling collaborative investigations among distributed work teams, by increasing the physicality of investigation activities, and by expanding the loci of activity sites. Pilot studies in two urban classrooms provide qualified support for the effectiveness of WallCology in promoting more authentic inquiry practices, content learning, and attitudes regarding scientific investigations.


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Collaborative Colleagues:
Tom Moher: colleagues
Brian Uphoff: colleagues
Darshan Bhatt: colleagues
Brenda López Silva: colleagues
Peter Malcolm: colleagues