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Ambient social tv: drawing people into a shared experience
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Conference on Human Factors in Computing Systems archive
Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems table of contents
Florence, Italy
SESSION: Socio-Cultural Impact table of contents
Pages 1-10  
Year of Publication: 2008
ISBN:978-1-60558-011-1
Authors
Gunnar Harboe  Motorola Labs, Schaumburg, IL, USA
Crysta J. Metcalf  Motorola Labs, Schaumburg, IL, USA
Frank Bentley  Motorola Labs, Schaumburg, IL, USA
Joe Tullio  Motorola Labs, Schaumburg, IL, USA
Noel Massey  Motorola Labs, Schaumburg, IL, USA
Guy Romano  Motorola Labs, Schaumburg, IL, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants an aggregate view of their friends' current TV-watching status. Social TV 2 also allows users to see which television shows friends and family are watching and send lightweight messages from within the TV-viewing experience. Through a two-week field study we found the ambient displays to be an integral part of the experience. We present the results of our field study with a discussion of the implications for future social systems in the home.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  8

Collaborative Colleagues:
Gunnar Harboe: colleagues
Crysta J. Metcalf: colleagues
Frank Bentley: colleagues
Joe Tullio: colleagues
Noel Massey: colleagues
Guy Romano: colleagues