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LIFELONG INTERACTIONS
Designing online interactions
: what kids want and what designers know
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interactions archive
Volume 15 ,  Issue 3  (May + June 2008) table of contents
Optimistic futurism
SECTION: The Challenge at the Interface table of contents
Pages 42-44  
Year of Publication: 2008
ISSN:1072-5520
Author
Allison Druin  University of Maryland
Publisher
ACM  New York, NY, USA
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REFERENCES

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Scott, Zan Dubin. "Webkinz Knows What Kids Want." PlayZak Magazine. September 2006. <http://www.playzak.com/article.asp?id=2113>
 
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Druin, A. "What Children Can Teach Us: Developing digital libraries for children." Library Quarterly 75, no. 1 (2005): 20-41.
 
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Hou, W., A. Komlodi, J. Preece, A. Druin, and E. Golub. "A Pilot Study of Supporting Children's Online Identity Representation in International Communities." Working paper, HCII'2007, Beijing, China, 2007.
 
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Nicolich, L. M. "Beyond Sensorimotor Intelligence: Assessment of symbolic maturity through analysis of pretend play." Merrill-Palmer Quarterly 23 (1977): 89-99.
 
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Sheldon, A. and L. Rohleder "Sharing the Same World, Telling Different Stories: Gender Differences in Co-Constructed Pretend Narratives." In Social Interaction, Social Context, and Language: Essays in Honor of Susan Ervin-Tripp. Edited by D. I. Slobin, J. Gerhardt, A. Kyratzis, and J. Guo, 613-631. Mahwah, NJ: Lawrence Erlbaum Associates, 1996.
 
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Resnick, M. "Technologies for Lifelong Kindergarten." Educational Technology Research and Development 46 no. 4 (1998).
 
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Martin, S., M. Brady, and R. Williams. "Effects of Toys on the Social Behavior of Preschool Children in Integrated and Nonintegrated Groups: Investigation of a setting event." Journal of Early Intervention, 15 (1991):153-161.