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ABSTRACT
The activities of opportunistic and involuntary browsing offer the potential for many of a user's latent problems to be resolved serendipitously, with negligible cognitive effort. In this article, we demonstrate how the design of two novel artifacts to support such behavior was based on a set of Design Actions which were derived from a model of browsing behavior in combination with a cognitive model of human visual information processing. We propose the concept of Design Actions as a way of avoiding the need for an interaction designer associated with these and similar artifacts to understand the cognitive theories underlying them.
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INDEX TERMS
Primary Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human information processing
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
General Terms:
Design,
Experimentation,
Human Factors,
Theory
Keywords:
Human-computer interaction,
cognition,
design actions,
involuntary browsing,
mobile Web browsing,
opportunistic browsing,
rapid serial visual presentation,
serendipity,
table-top interaction
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