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ABSTRACT
With a simple mobile phone, an object which every young person is nowadays equipped with, we may think to approach the users to knowledge remaining in the most natural environment while learner may find himself in a situation in which he can autonomously choose and consult according to his time and place preferences. The access to knowledge content through one's own mobile phone may truly obviate the problem of motivation and may be exploited to transmit innovative content about science. We are developing an experimental system for applied science learning content students will may explore through flas1h animation and comics on their mobile. This experimentation will be proposed to all students who visit CRS4 with their teachers.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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