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Digital inspection: an interactive stage for viewing surface details
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Symposium on Interactive 3D Graphics archive
Proceedings of the 2008 symposium on Interactive 3D graphics and games table of contents
Redwood City, California
SESSION: Isosurface rendering table of contents
Pages 53-60  
Year of Publication: 2008
ISBN:978-1-59593-983-8
Author
Daniel G. Aliaga  Purdue University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In a wide range of applications, we often wish to quickly inspect and visualize historically significant and highly detailed objects. For such scientific illustration applications, often the focus is on high-frequency surface details and on conveying important shape and feature information. In our work, we provide a complete system to visualize objects on the spot. Our approach uses photometric and geometric processing, combined with a set of visualization methods tuned to the interactive inspection and analysis of objects. Highly accurate models are acquired in about 30 seconds using an uncalibrated setup, obtaining both detailed surface geometry and detailed surface normal information. Subsequently, captured objects are visually tracked enabling hand-held manipulation and visualization. In this paper, we demonstrate our system using several real-world objects.


REFERENCES

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