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ABSTRACT
This paper briefly presents the basic algorithms used by MakeHuman and their application in a new context from the point of view of the relationship between artist and computer. The problem we posed is the development of a valid tool specifically designed for the modeling of virtual humans, with a simple yet complete pose system including the simulation of muscular movement. It is a new interfacing idea, different from the common graphic board with thousands of parameters, much easier to use, fast and intuitive. REFERENCES
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