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Ideas and methods for modeling 3D human figures: the principal algorithms used by MakeHuman and their implementation in a new approach to parametric modeling
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Annual Bangalore Compute Conference archive
Proceedings of the 1st Bangalore annual Compute conference table of contents
Bangalore, India
SESSION: Papers table of contents
Article No. 10  
Year of Publication: 2008
ISBN:978-1-59593-950-0
Authors
Manuel Bastioni  MakeHuman Project admin
Simone Re  NinibeLabs
Shakti Misra
Sponsor
: ACM Bangalore chapter
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper briefly presents the basic algorithms used by MakeHuman and their application in a new context from the point of view of the relationship between artist and computer. The problem we posed is the development of a valid tool specifically designed for the modeling of virtual humans, with a simple yet complete pose system including the simulation of muscular movement. It is a new interfacing idea, different from the common graphic board with thousands of parameters, much easier to use, fast and intuitive.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
A. Bertillon. Identification anthropometrique: instruction signaletiques. Imprimerie Administrative, Melun, 1893.
 
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B. Kosko. Il fuzzy pensiero, teoria e applicazioni della logica fuzzy. Baldini e Castoldi, Milano, 2002.
 
4
e. N. Magnenat-Thalmann, D. Thalmann. Control parametrization for facial animation. Springer-Verlag, Geneva, 1991.
 
5
L. A. Zadeh. Knowledge representation in fuzzy logic. In R. R. Yager and L. A. Zadeh, editors, An Introduction to Fuzzy Logic Applications in Intelligent Systems, pages 1--25. Kluwer, Boston, 1992.

Collaborative Colleagues:
Manuel Bastioni: colleagues
Simone Re: colleagues
Shakti Misra: colleagues