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Fast shadows and lighting effects using texture mapping
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 19th annual conference on Computer graphics and interactive techniques table of contents
Pages: 249 - 252  
Year of Publication: 1992
ISBN:0-89791-479-1
Also published in ...
Authors
Mark Segal  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA
Carl Korobkin  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA
Rolf van Widenfelt  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA
Jim Foran  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA
Paul Haeberli  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 42,   Downloads (12 Months): 251,   Citation Count: 88
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Robert N. Devich and Frederick M. Weinhaus. Image perspective transformations. SPIE, 238, 1980.
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Paul S. Heckbert. Fundamentals of texture mapping and image warping. Master's thesis, UC Berkeley, June 1989.
 
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Paul S. Heckbert and Henry E Moreton. Interpolation for polygon texture mapping and shading. In David E Rogers and Rae A. Earnshaw, editors, State of the Art in Computer Graphics: Visualization and Modeling, pages 101-1 I I. Springer- Verlag, 199 i.
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Steve Upstill. The RenderMan Companion, pages 371-374. Addison Wesley, 1990.
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CITED BY  88

Collaborative Colleagues:
Mark Segal: colleagues
Carl Korobkin: colleagues
Rolf van Widenfelt: colleagues
Jim Foran: colleagues
Paul Haeberli: colleagues