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Modeling and rendering of heterogeneous translucent materials using the diffusion equation
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ACM Transactions on Graphics (TOG) archive
Volume 27 ,  Issue 1  (March 2008) table of contents
Article No.: 9  
Year of Publication: 2008
ISSN:0730-0301
Authors
Jiaping Wang  Microsoft Research Asia, Beijing, China
Shuang Zhao  Shanghai Jiaotong University
Xin Tong  Microsoft Research Asia, Beijing, China
Stephen Lin  Microsoft Research Asia, Beijing, China
Zhouchen Lin  Microsoft Research Asia, Beijing, China
Yue Dong  Tsinghua University
Baining Guo  Microsoft Research Asia and Tsinghua University, Beijing, China
Heung-Yeung Shum  Microsoft Research Asia and Tsinghua University, Beijing, China
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this article, we propose techniques for modeling and rendering of heterogeneous translucent materials that enable acquisition from measured samples, interactive editing of material attributes, and real-time rendering. The materials are assumed to be optically dense such that multiple scattering can be approximated by a diffusion process described by the diffusion equation. For modeling heterogeneous materials, we present the inverse diffusion algorithm for acquiring material properties from appearance measurements. This modeling algorithm incorporates a regularizer to handle the ill-conditioning of the inverse problem, an adjoint method to dramatically reduce the computational cost, and a hierarchical GPU implementation for further speedup. To render an object with known material properties, we present the polygrid diffusion algorithm, which solves the diffusion equation with a boundary condition defined by the given illumination environment. This rendering technique is based on representation of an object by a polygrid, a grid with regular connectivity and an irregular shape, which facilitates solution of the diffusion equation in arbitrary volumes. Because of the regular connectivity, our rendering algorithm can be implemented on the GPU for real-time performance. We demonstrate our techniques by capturing materials from physical samples and performing real-time rendering and editing with these materials.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Jiaping Wang: colleagues
Shuang Zhao: colleagues
Xin Tong: colleagues
Stephen Lin: colleagues
Zhouchen Lin: colleagues
Yue Dong: colleagues
Baining Guo: colleagues
Heung-Yeung Shum: colleagues