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Speeding up moving-target search
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International Conference on Autonomous Agents archive
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems table of contents
Honolulu, Hawaii
SESSION: Perceptual and embedded agents: full papers table of contents
Article No. 188  
Year of Publication: 2007
ISBN:978-81-904262-7-5
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Sponsor
: IFAAMAS
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ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 51,   Citation Count: 4
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ABSTRACT

In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target (= prey). The agent does not necessarily know the terrain initially but can observe it within a certain sensor range around itself. It uses the strategy to always move on a shortest presumed unblocked path toward the target, which is a reasonable strategy for computer-controlled characters in video games. We study how the agent can find such paths faster by exploiting the fact that it performs A* searches repeatedly. To this end, we extend Adaptive A*, an incremental heuristic search method, to moving-target search and demonstrate experimentally that the resulting MT-Adaptive A* is faster than isolated A* searches and, in many situations, also D* Lite, a state-of-the-art incremental heuristic search method. In particular, it is faster than D* Lite by about one order of magnitude for moving-target search in known and initially unknown mazes if both search methods use the same informed heuristics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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S. Koenig and M. Likhachev. A new principle for incremental heuristic search: Theoretical results. In Proceedings of the International Conference on Automated Planning and Scheduling, pages 410--413, 2006.
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S. Koenig and R. Simmons. Real-time search in non-deterministic domains. In Proceedings of the International Joint Conference on Artificial Intelligence, pages 1660--1667, 1995.
 
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M. Likhachev and S. Koenig. Speeding up the Parti-Game algorithm. In S. Becker, S. Thrun, and K. Obermayer, editors, Advances in Neural Information Processing Systems 15, pages 1563--1570, Cambridge, MA, 2002. MIT Press.
 
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Collaborative Colleagues:
Sven Koenig: colleagues
Maxim Likhachev: colleagues
Xiaoxun Sun: colleagues